2016年元旦から、ちょっと面白い情報。
Graphics Processor Architect - Platform Architecture
ログとして残しておきます。
ログとして残しておきます。
引用 業務内容 Platform Architecture is looking for a talented Graphics Processor Architect with direct experience in modern low-level programmable shading HW and strong skills in 3D graphics SW and algorithms. Key Qualifications 7 or more years of experience working with programmable graphics HW design Expertise in multiple computer instruction set architectures Expertise in state of the art compiler technology Familiarity with multiple GPU APIs Experience in writing GPU shader code (Metal/GLSL /HLSL/OpenCL/CUDA) Excellent software development skills required, C++, scripting languages, and software engineering infrastructure Excellent verbal and written communication skills Description A successful candidate will work as part of a team to guide the development leading edge graphics processor technology. You will build models and research new techniques for solving problems with hardware. You will interact with driver, compiler, application, and hardware teams to find new ways to deliver solutions to rendering and computational problems on our platform. Education •BS/MS/PhD degree in Computer Science or related field.
おー。
追記)、ハードウェア関連エンジニアも募集しているので、決定ですね!
追記)その2
2014年1月17日(金)に、
AppleがGPUを開発しているらしいと書いていたよ。
今回は、Firmware EnginnerのKey Qualifications で、
AppleがGPUを開発しているらしいと書いていたよ。
今回は、Firmware EnginnerのKey Qualifications で、
Experience in HW bringup on pre-silicon validation platforms like FPGA and RTL emulatorsあるので、そろそろかな。