以下の内容はhttps://kafkafinancialgroup.hatenablog.com/entry/2025/05/15/001935より取得しました。


Unityスキンメッシュ関連公式ドキュメント

Unity関連公式ドキュメントおよびリファレンスリンク集

スキンメッシュ関連ドキュメント

SkinnedMeshRenderer

メッシュ処理

物理演算関連API

バウンディングボックス

エディタ拡張

パフォーマンス最適化

注意事項

上記リンク集は検索結果から抽出した公式ドキュメントを中心に整理しています。SkinnedMeshRendererやPhysics関連APIを使用する場合は、使用するUnityバージョンに合わせて適切なドキュメントを参照してください。特にBakeMesh()メソッドやComputePenetration()メソッドはバージョンによって仕様が異なる可能性があります。

メッシュの貫通検出や修正を行うプロジェクトでは、SkinnedMeshRendererのBakeMesh関連のドキュメントと、Physics.ComputePenetrationのドキュメントが特に参考になるでしょう。また、エディタ拡張を実装する場合はHandlesクラスやEditorWindowクラスのドキュメントが役立ちます。

Citations:

  1. https://ppl-ai-file-upload.s3.amazonaws.com/web/direct-files/attachments/52522745/3c0dafbb-a3dc-4e60-b43f-fcd356a43b1d/MeshSyncPro-Yao-Jian-Ding-Yi-Shu-2.md
  2. https://ppl-ai-file-upload.s3.amazonaws.com/web/direct-files/attachments/52522745/f5f971ab-03a5-4c7c-b989-25dd3a49afb0/MeshSyncPro-Quan-Ti-She-Ji-2.md
  3. https://ppl-ai-file-upload.s3.amazonaws.com/web/direct-files/attachments/52522745/3c0dafbb-a3dc-4e60-b43f-fcd356a43b1d/MeshSyncPro-Yao-Jian-Ding-Yi-Shu-2.md
  4. https://ppl-ai-file-upload.s3.amazonaws.com/web/direct-files/attachments/52522745/f5f971ab-03a5-4c7c-b989-25dd3a49afb0/MeshSyncPro-Quan-Ti-She-Ji-2.md
  5. https://docs.unity3d.com/ScriptReference/SkinnedMeshRenderer.html
  6. https://developers.google.com/ar/develop/unity-arf/vulkan/developer-guide
  7. https://docs.unity3d.com/ja/Packages/com.unity.formats.alembic@2.3/manual/ref_PointCloud.html
  8. https://papacoder.net/unity_mesh_api/
  9. https://docs.unity3d.com/ja/2019.4/ScriptReference/SkinnedMeshRenderer.BakeMesh.html
  10. https://docs.unity3d.com/ja/2022.1/ScriptReference/Physics.ClosestPoint.html
  11. https://docs.unity3d.com/ja/2020.3/ScriptReference/EditorWindow.html
  12. https://docs.unity3d.com/ja/2019.4/ScriptReference/EditorGUILayout.html
  13. https://docs.unity3d.com/ja/2023.1/ScriptReference/Handles.html
  14. https://docs.unity3d.com/ja/2021.1/ScriptReference/Physics.ComputePenetration.html
  15. https://docs.unity3d.com/ja/2019.4/ScriptReference/Bounds.html
  16. https://docs.unity3d.com/ja/2019.4/ScriptReference/Undo.html
  17. https://docs.unity3d.com/ja/2023.1/ScriptReference/Renderer.html
  18. https://docs.unity3d.com/ja/current/Manual/class-SkinnedMeshRenderer.html
  19. https://docs.unity3d.com/ja/2021.3/ScriptReference/SkinnedMeshRenderer.BakeMesh.html
  20. https://reference.wolfram.com/language/UnityLink/ref/UnitySkinnedMeshRenderer.html.ja?view=all
  21. https://docs.unity.cn/ja/2017.4/ScriptReference/SkinnedMeshRenderer.BakeMesh.html
  22. https://vrm.dev/api/mesh/bake/
  23. https://docs.unity.cn/ja/2022.2/ScriptReference/SkinnedMeshRenderer.html
  24. https://www.infiniteloop.co.jp/tech-blog/2023/06/unity_brg_06_2023/
  25. https://zenn.dev/ambr_inc/articles/1636d59bdf8786
  26. https://docs.unity3d.com/ScriptReference/Renderer.html
  27. https://shibuya24.info/entry/unity-charp-struct-class
  28. https://docs.unity3d.com/jp/current/Manual/class-MeshRenderer.html
  29. https://docs.cluster.mu/script/interfaces/UnityComponent.html
  30. https://docs.unity3d.com/ja/current/Manual/PartSysRendererModule.html
  31. https://docs.unity3d.com/ja/2018.4/Manual/CullingGroupAPI.html
  32. https://docs.unity3d.com/jp/460/ScriptReference/MeshRenderer.html
  33. https://game.criware.jp/manual/unity_plugin/latest/contents/exp4u_adxlipsync_plugin_component_crilipsshapeforatomsource.html
  34. https://developers.google.com/ar/geospatialcreator/unity/api
  35. https://qiita.com/yk_golden_duck/items/948409dce03ced7badb6
  36. https://docs.unity.cn/ja/2022.3/Manual/class-MeshRenderer.html
  37. https://qiita.com/UnagiHuman/items/7db6c75adea0d5862acf
  38. https://docs.unity3d.com/ja/2021.1/ScriptReference/Physics.ComputePenetration.html
  39. https://www.reddit.com/r/Unity3D/comments/tvgz08/trying_to_find_a_the_closest_point_on_a_collider/
  40. https://docs.unity3d.com/ja/2019.4/ScriptReference/Mesh-bindposes.html
  41. https://docs.huihoo.com/unity/5.5/Documentation/ScriptReference/SkinnedMeshRenderer.BakeMesh.html
  42. https://stackoverflow.com/questions/72521999/get-point-of-collision-from-physics-computepenetration
  43. https://stackoverflow.com/questions/72258229/get-closest-point-between-gameobject-inside-the-cube-collider-and-3d-cube-coll
  44. https://longshilin.com/2020.3/Documentation/ScriptReference/Mesh-bindposes.html
  45. https://docs.huihoo.com/unity/4.3/Documentation/ScriptReference/SkinnedMeshRenderer.BakeMesh.html
  46. https://discussions.unity.com/t/physics-computepenetration-and-meshcolliders/709440
  47. https://docs.unity.cn/ScriptReference/Physics.ClosestPoint.html
  48. https://docs.unity3d.com/351/Documentation/ScriptReference/Mesh-bindposes.html
  49. https://zenn.dev/kd_gamegikenblg/articles/30b2b1139b213c
  50. https://docs.unity3d.com/ja/2019.1/ScriptReference/EditorGUILayout.html
  51. https://gametukurikata.com/customize/sceneview/handles
  52. https://docs.unity3d.com/ja/2018.2/ScriptReference/Undo.html
  53. https://qiita.com/tamutamuta/items/4885e724c2fa7e74905c
  54. https://docs.unity.cn/ja/560/ScriptReference/EditorWindow.html
  55. https://longshilin.com/2020.3/Documentation/ScriptReference/Handles.html
  56. https://docs.unity3d.com/ja/2019.4/ScriptReference/Undo.html
  57. https://docs.unity.cn/ja/560/ScriptReference/PlayerSettings.html
  58. https://qiita.com/segur/items/c71995636dd58576eb75
  59. https://docs.unity.cn/ja/560/ScriptReference/Handles.html
  60. https://docs.unity.cn/ja/2017.4/ScriptReference/Undo-undoRedoPerformed.html
  61. https://ja.esotericsoftware.com/forum/d/7106-how-to-access-order-in-layer-in-spines-skeleton-animation
  62. https://discussions.unity.com/t/physics-computepenetration-2d/841612
  63. https://gist.github.com/tylearymf/a39fd7e0b5f5c39d0ef29c2683d69a75
  64. https://gomafrontier.com/unity/1500
  65. https://qiita.com/JunShimura/items/5dbf402821f1c1866b55
  66. https://docs.unity3d.com/ja/2023.2/ScriptReference/MeshRenderer.html
  67. https://godotforums.org/d/27332-alternative-to-unity-s-physics-computepenetration-method
  68. https://docs.unity.cn/ja/2022.3/ScriptReference/Mesh.html
  69. https://stackoverflow.com/questions/57711849/meshrenderer-has-wrong-bounds-when-rotated
  70. https://spphire9.wordpress.com/2016/12/29/unity%E3%81%A7renderer%E3%81%AE%E3%83%9E%E3%83%86%E3%83%AA%E3%82%A2%E3%83%AB%E3%81%8Cmissing%E3%81%8B%E3%81%A9%E3%81%86%E3%81%8B%E5%88%A4%E5%AE%9A%E3%81%99%E3%82%8B/
  71. https://docs.unity3d.com/ja/2019.3/ScriptReference/MeshRenderer.html
  72. https://illogika-studio.gitbooks.io/unity-best-practices/content/physics-rigidbody-interpolation-and-fixedtimestep.html
  73. https://docs.unity3d.com/ja/2019.4/ScriptReference/EditorGUI.RectField.html
  74. https://qiita.com/Fuji0k0/items/5b44d1e2b96acc81d2fe
  75. https://docs.unity3d.com/ja/2019.4/ScriptReference/EditorGUI.html
  76. http://stalhandske.dk/UnityDocs/ScriptReference/Undo.html
  77. https://qiita.com/kyourikey/items/fe618521a7ef4345a648
  78. http://www.ft-lab.ne.jp/cgi-bin-unity/wiki.cgi?page=unity_editor
  79. https://gist.github.com/kanonji/f0c02210739bf5e0cfdb5b2a568b554a
  80. https://zenn.dev/nekomimi_daimao/scraps/f9f395bd4c0041
  81. https://docs.huihoo.com/unity/3.3/Documentation/ScriptReference/BoxCollider.html
  82. https://docs.unity.cn/530/Documentation/ScriptReference/SphereCollider.html
  83. https://ikubo.jp/game/unity-bonfire-rigidbody-01/
  84. https://blog.t-haku.com/unity-editor/
  85. https://docs.unity3d.com/ja/2019.4/ScriptReference/Mesh.html
  86. https://monolizm.com/sab/pdf/%E7%AC%AC%E5%85%AB%E5%9B%9E_%E3%83%97%E3%83%AC%E3%82%BC%E3%83%B3%E8%B3%87%E6%96%99(Unity%E3%81%AF%E3%81%98%E3%82%81%E3%82%8B%E3%82%88%E3%80%80%EF%BD%9E%E5%9F%BA%E7%A4%8E%EF%BC%93%EF%BD%9E%EF%BC%86%EF%BD%9E%E5%BF%9C%E7%94%A8%EF%BC%91%EF%BD%9E).pdf
  87. https://docs.unity3d.com/ja/2020.3/ScriptReference/BoxCollider.html
  88. https://docs.unity.cn/Documentation/ScriptReference/SphereCollider.html
  89. https://docs.unity3d.com/ja/2019.4/ScriptReference/CapsuleCollider.html
  90. https://docs.unity.cn/ja/560/ScriptReference/EditorGUI.ObjectField.html
  91. https://www.reddit.com/r/Unity3D/comments/17mywp2/how_to_output_mesh_vertices_on_a_skinned_mesh/
  92. https://www.clonefactor.com/wordpress/program/c/2003/
  93. https://docs.unity3d.com/ja/2017.4/ScriptReference/EditorWindow.html
  94. https://qiita.com/shirasaya0201/items/dfffe15bd5095888bce8
  95. https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/Undo/Undo.bindings.cs/
  96. https://docs.unity3d.com/ja/560/ScriptReference/Physics.ComputePenetration.html
  97. https://qiita.com/HiShiG/items/a49ea295254318625c35
  98. https://discussions.unity.com/t/how-to-use-physics-computepenetration-to-collide-with-multiple-objects-at-the-same-time-thanks/895964
  99. https://docs.unity3d.com/2017.2/Documentation/ScriptReference/Mesh-bindposes.html
  100. https://docs.unity.cn/Packages/com.unity.visualscripting@1.7/api/Unity.VisualScripting.ScriptReference.html
  101. https://block-cube-lib.github.io/blog/unity-change-camera-renderer-from-script/
  102. https://docs.unity3d.com/ja/560/ScriptReference/Bounds.html
  103. https://docs.unity.cn/ja/2019.2/ScriptReference/Renderer-bounds.html
  104. https://mankindgames.jp/post_contents/%E7%89%B9%E5%AE%9A%E3%81%AEui%E8%A6%81%E7%B4%A0%E4%B8%8A%E3%81%A7%E3%83%9E%E3%82%A6%E3%82%B9%E3%81%AE%E3%83%AD%E3%83%BC%E3%82%AB%E3%83%AB%E3%83%9D%E3%82%B8%E3%82%B7%E3%83%A7%E3%83%B3%E3%82%92%E8%A6%8B/
  105. https://dev.rbcafe.com/unity/unity-3.4.2/Documentation/ScriptReference/Renderer-bounds.html
  106. https://bta25fun.wixsite.com/modev/post/2019/12/18/%E9%81%B8%E6%8A%9E%E3%82%AA%E3%83%96%E3%82%B8%E3%82%A7%E3%82%AF%E3%83%88%E5%85%A8%E4%BD%93%E3%82%92%E6%8E%A1%E5%AF%B8%E3%81%99%E3%82%8B%E3%82%B9%E3%82%AF%E3%83%AA%E3%83%97%E3%83%88
  107. https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Geometry/Bounds.cs
  108. https://docs.unity3d.com/ja/2018.4/ScriptReference/Undo.html
  109. https://zenn.dev/toshikun/scraps/d96b601fb6f06d
  110. https://compota-soft.work/archives/1574
  111. https://docs.unity.cn/ja/560/ScriptReference/Editor.html
  112. https://docs.unity3d.com/ja/2018.4/ScriptReference/Renderer.html
  113. https://docs.unity.cn/ja/2021.3/ScriptReference/Renderer-sortingLayerID.html
  114. https://ja.vuejs.org/api/custom-renderer
  115. https://note.com/yaboshi/n/n20959ae8b8c6
  116. https://learn.microsoft.com/ja-jp/dotnet/api/system.web.ui.scriptreference?view=netframework-3.5
  117. https://developers.wonderpla.net/entry/2014/11/12/202145

Perplexity の Eliot より: pplx.ai/share




以上の内容はhttps://kafkafinancialgroup.hatenablog.com/entry/2025/05/15/001935より取得しました。
このページはhttp://font.textar.tv/のウェブフォントを使用してます

不具合報告/要望等はこちらへお願いします。
モバイルやる夫Viewer Ver0.14