概要
using UnityEditor; using UnityEditor.Build; using UnityEngine; internal static class Example { [MenuItem( "Tools/Example" )] private static void Run() { var icon = AssetDatabase.LoadAssetAtPath<Texture2D>( "" ); PlayerSettings.SetIcons ( buildTarget: NamedBuildTarget.Unknown, icons: new[] { icon }, kind: IconKind.Any ); AssetDatabase.SaveAssets(); } }
参考サイト様
https://discussions.unity.com/t/unity-2021-setting-the-default-icon-via-script/249169