ソースコード
#if UNITY_EDITOR using System; using UnityEditor; using UnityEngine; namespace Kogane { [InitializeOnLoad] public static class ScreenSizeChecker { public static event Action OnChanged; static ScreenSizeChecker() { var oldWidth = Screen.width; var oldHeight = Screen.height; EditorApplication.update += () => { var newWidth = Screen.width; var newHeight = Screen.height; if ( oldWidth != newWidth || oldHeight != newHeight ) { OnChanged?.Invoke(); } oldWidth = newWidth; oldHeight = newHeight; }; } } } #endif