リポジトリ
使用例
using System; using UnityEditor; using UnityEngine; namespace Kogane.Internal { [CustomEditor( typeof( MeshRenderer ) )] internal sealed class MeshRendererInspector : Editor { private Editor m_editor; private SerializedProperty m_sortingOrderProperty; private SerializedProperty m_sortingLayerIDProperty; public override void OnInspectorGUI() { if ( m_editor == null ) { CreateCachedEditor ( targetObjects: targets, editorType: Type.GetType( "UnityEditor.MeshRendererEditor, UnityEditor" ), previousEditor: ref m_editor ); } m_sortingOrderProperty ??= serializedObject.FindProperty( "m_SortingOrder" ); m_sortingLayerIDProperty ??= serializedObject.FindProperty( "m_SortingLayerID" ); m_editor.OnInspectorGUI(); serializedObject.Update(); SortingLayerEditorUtilityInternal.RenderSortingLayerFields ( sortingOrder: m_sortingOrderProperty, sortingLayer: m_sortingLayerIDProperty ); serializedObject.ApplyModifiedProperties(); } } }
