ソースコード
using DG.Tweening; using DG.Tweening.Core; using DG.Tweening.Plugins.Options; using UnityEngine; namespace Kogane { public static class DOTweenTransformShortcutExtensionMethods { public static TweenerCore<Vector3, Vector3, VectorOptions> DOMove ( this GameObject self, Vector3 endValue, float duration, bool snapping = false ) { return self.transform.DOMove( endValue, duration, snapping ); } public static TweenerCore<Vector3, Vector3, VectorOptions> DOMoveX ( this GameObject self, float endValue, float duration, bool snapping = false ) { return self.transform.DOMoveX( endValue, duration, snapping ); } public static TweenerCore<Vector3, Vector3, VectorOptions> DOMoveY ( this GameObject self, float endValue, float duration, bool snapping = false ) { return self.transform.DOMoveY( endValue, duration, snapping ); } public static TweenerCore<Vector3, Vector3, VectorOptions> DOMoveZ ( this GameObject self, float endValue, float duration, bool snapping = false ) { return self.transform.DOMoveZ( endValue, duration, snapping ); } public static TweenerCore<Vector3, Vector3, VectorOptions> DOLocalMove ( this GameObject self, Vector3 endValue, float duration, bool snapping = false ) { return self.transform.DOLocalMove( endValue, duration, snapping ); } public static TweenerCore<Vector3, Vector3, VectorOptions> DOLocalMoveX ( this GameObject self, float endValue, float duration, bool snapping = false ) { return self.transform.DOLocalMoveX( endValue, duration, snapping ); } public static TweenerCore<Vector3, Vector3, VectorOptions> DOLocalMoveY ( this GameObject self, float endValue, float duration, bool snapping = false ) { return self.transform.DOLocalMoveY( endValue, duration, snapping ); } public static TweenerCore<Vector3, Vector3, VectorOptions> DOLocalMoveZ ( this GameObject self, float endValue, float duration, bool snapping = false ) { return self.transform.DOLocalMoveZ( endValue, duration, snapping ); } public static TweenerCore<Quaternion, Vector3, QuaternionOptions> DORotate ( this GameObject self, Vector3 endValue, float duration, RotateMode mode = RotateMode.Fast ) { return self.transform.DORotate( endValue, duration, mode ); } public static TweenerCore<Quaternion, Quaternion, NoOptions> DORotateQuaternion ( this GameObject self, Quaternion endValue, float duration ) { return self.transform.DORotateQuaternion( endValue, duration ); } public static TweenerCore<Quaternion, Vector3, QuaternionOptions> DOLocalRotate ( this GameObject self, Vector3 endValue, float duration, RotateMode mode = RotateMode.Fast ) { return self.transform.DOLocalRotate( endValue, duration, mode ); } public static TweenerCore<Quaternion, Quaternion, NoOptions> DOLocalRotateQuaternion ( this GameObject self, Quaternion endValue, float duration ) { return self.transform.DOLocalRotateQuaternion( endValue, duration ); } public static TweenerCore<Vector3, Vector3, VectorOptions> DOScale ( this GameObject self, Vector3 endValue, float duration ) { return self.transform.DOScale( endValue, duration ); } public static TweenerCore<Vector3, Vector3, VectorOptions> DOScale ( this GameObject self, float endValue, float duration ) { return self.transform.DOScale( endValue, duration ); } public static TweenerCore<Vector3, Vector3, VectorOptions> DOScaleX ( this GameObject self, float endValue, float duration ) { return self.transform.DOScaleX( endValue, duration ); } public static TweenerCore<Vector3, Vector3, VectorOptions> DOScaleY ( this GameObject self, float endValue, float duration ) { return self.transform.DOScaleY( endValue, duration ); } public static TweenerCore<Vector3, Vector3, VectorOptions> DOScaleZ ( this GameObject self, float endValue, float duration ) { return self.transform.DOScaleZ( endValue, duration ); } } }