概要
使用例
using UnityEditor; public static class Example { [MenuItem( "Tools/Hoge" )] private static void Hoge() { var group = AddressableUtils.GetOrCreateGroup( "【グループ名】" ); var bundledAssetGroupSchema = group.Schemas .OfType<BundledAssetGroupSchema>() .FirstOrDefault() ; var serializedType = new SerializedType { Value = typeof( 【ResourceProviderBase を継承したクラス】 ), ValueChanged = true, }; var type = typeof( BundledAssetGroupSchema ); var name = "m_AssetBundleProviderType"; var attr = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic; var value = type.GetField( name, attr ); value.SetValue( bundledAssetGroupSchema, serializedType ); } }