ソースコード
using UnityEditor; using UnityEngine; using UnityEngine.UIElements; [InitializeOnLoad] public static class Example { static Example() { foreach ( var sceneView in Resources.FindObjectsOfTypeAll<SceneView>() ) { var toolbar = new VisualElement(); var style = toolbar.style; var backgroundColor = new Color32( 203, 203, 203, 255 ); var rootVisualElement = sceneView.rootVisualElement; style.flexDirection = FlexDirection.Row; style.top = 20; style.backgroundColor = new StyleColor( backgroundColor ); style.height = 20; toolbar.Add( new Label { text = "ピカチュウ" } ); toolbar.Add( new Button( () => Debug.Log( "ピカチュウ" ) ) { text = "ピカチュウ" } ); toolbar.BringToFront(); rootVisualElement.Clear(); rootVisualElement.Add( toolbar ); } } }
使用例
適用前

適用後
